Call for Papers
The objective of the ICELIE Conference is to provide a forum for presentation and discussion of modern education and electronic learning methods for teaching in the field of industrial electronics and allied sciences.
ICELIE 2013 Conference of the IEEE Industrial Electronics Society is focusing this year on the following theme: Engineering Education in Sustainable Development. ICELIE 2013 is co-located with IECON'2013 - The 39th Annual Conference of the IEEE Industrial Electronics Society.
Submission of Papers
The working language of the conference is English. Submit the full paper as PDF following the IEEE layout requirements by using the templates given at the conference web page. Accepted and presented papers will be published in an IEEE Proceedings volume and will be included in IEEE Xplorer and indexed by EI Compendex. In addition, selected authors are encouraged to submit their papers for publication in the IEEE Transactions on Industrial Electronics or in the IEEE Transactions on Industrial Informatics. Please Note: ICELIE and IECON have separate submission systems.
Topics of interest include but are not limited to:
eLearning-oriented devices and networks
Mobility (IEEE 802.11 standards, engineering, smart devices); Mobile communications; Hardware/software systems for mobile communications; Evolution from 3G to 4G and beyond; Mobile networking; Wireless networking; Wireless access (WPAN, WLAN, WLL); Mobile IP, VoIP, IPTV; Satellite technologies for eLearning; Next generation of mobile technology; User-oriented device interfaces; Adaptable student/device interaction; Wearable devices.
Architecture of eLearning technology systems; Informal learning; Formal/informal; exploratory and serendipitous learning; Advanced uses of multimedia and hypermedia; Integrated learning and educational environments; Remote and wireless teaching technologies; Anytime/anywhere eLearning and wearable network devices; Adaptive eLearning and intelligent applications/tools; Agents technology; Intelligent tutoring systems; Training eLearning teachers; Practical uses of authoring tools; Application of metadata and virtual reality.
Tools and platforms
eLearning tools (basic infrastructure, content management, cross-media publishing, cooperative learning, lecture recording); Tools and architectures for mobile/ubiquitous eLearning; Web 2.0 and social computing for learning; Ontologies and semantic Web standards for eLearning; Adaptive and personalized educational hypermedia; Peer-to-Peer learning applications; Social software for collaborative learning; e-Learning platforms, portals and virtual learning environments; Embedded systems education; Multimedia environment for teaching; Web-based learning, including Wikis and Blogs; Learning content management systems.
Content engineering (authoring, standards, metadata, process models); Internet based systems; Navigational aspects for on-line learning; Virtual spaces for learning communities; Internet supported ubiquitous learning; Mobile e-Learning applications; Pervasive e-Learning scenarios; Multiagent technology applications in Web-based education; Semantic social networks; Community discovering in social learning systems; Social structure exploitation in e-learning.
Mobile learning, teaching, and training
Advanced teaching and learning technologies for mobile learners; Advanced software and hardware systems for mobile learning and teaching; Virtual mobile learning environments; Adaptive learning strategies; Advanced curriculum and courseware for mobile learning and training; Security issues of mobile learning; Learning management systems for mobile learning; Ontologies and pedagogical models; Testing, assessment and quality issues of mobile learning; Infrastructure, administrative and organizational issue of mobile learning; Applications of mobile technology in open, distance and corporate education; strategies and policies on mobile learning.
Didactics of eLearning (informal learning, ambient and augmented learning, cooperative learning); Teacher-centric and student-centric approaches; Self-learning integrated methodology; Learner autonomy; Interactive hybrid learning; Assessment strategy for hybrid learning; Collaborative learning/groupware; Content management for hybrid learning; Digital libraries for eLearning; Effective contendevelopment experiences in hybrid learning; Improved flexibility of learning process. Institutional policiesInstructional design issues; Organizational framework for hybrid learning; Outcome based teaching and learning; Pedagogical issues.
Challenging technical aspects
Remote laboratories case studies; Simulation/emulation versus physical experimentation within Remote versus Local laboratories ; Technologies used to create new e-Learning virtual & remote laboratories integrated in the eLearning and distance learning environments Tutoring eLearning applications and services; Teaching eLearning methodologies and technologies; National and international projects on eLearning; eLearning industry and universities programs; Application of instructional design theories; eLearning software and hardware; Social impact metrics on distance learning; Methodologies and processes for education; Curriculum projects and experiences; Educating the educators; Simulated communities; Online mentoring; Cultural, social, and gender issues; Personalization.
Organization of eLearning (quality management, learning networks); Cost models for eLearning; E-market place for higher education; Evaluation of eLearning; Social benefits of eLearning; eLearning effectiveness and outcomes; Global trends in eLearning.